
One additional sip for each time this happens in a row.Take a sip whenever you have to kill/tie someone and someone sees you do it, forcing you to deal with them too.Take a drink every time you turn a corner/go up stairs and bump into a guard you couldn't see.Take a sip every time Bain scolds you for killing civies.Take two sips if you still have cable ties, but don't want to/can't move the civilian, so you shoot them and move their body.Take a sip each time you shoot a civilian because you ran out of cable ties.Take an additional sip for each ECM jammer you already used. Take a sip each time you use an ECM Jammer.Finish the drink if a security guard sees the broken camera long after you forgot about it and calls the police. Take a sip each time you shoot out a camera.Finish the drink if the next pager sets the alarm off anyway because you forgot how many you answered. Take a sip each time you answer a pager.Down your drink in anger if the game triggers an Escape mission at the end of a heist.Values Bulldozer = 12 points, Cloaker = 10 points, Taser = 7 points, Medic = 6 points, Shield = 5 points, Sniper = 3 points. Take one sip for every point Joy earns.For that matter, if you're running any perk deck that replaces your throwable with an active item, drink every time you use it.If you are running Stoic, take a drink alongside your character for every use of the Hip Flask.Take a celebratory drink every time you finish a heist and secure all the optional loot.Take a sip for every cop you send flying by driving into them.In heists with the Longfellow or other vehicles, drink continuously whenever the vehicle breaks down and you have to fix it.Finish the drink if you down yourself because you got Tased with the rocket launcher out. Take a drink whenever you go down by someone using a rocket launcher. Take a sip every time you get blown up by a frag grenade or by someone using the grenade launcher.Have another drink if you get Tased and manage to shoot the Taser dead anyway (or if you manage to stagger him enough to break free).Take a drink each time you get Tased and shoot a cable-tied civilian by mistake.Take a sip every time a smoke bomb/flashbang disorients you.Two sips if a drill is left jammed long enough that a character comments on needing to fix it.Take a sip every time something breaks and has to be reset.Especially if it's one of the Stock Sound Effects!!!.Every time a female civilian shrieks, take a sip.Down the bottle when you wake up if they ''didn't'' get downed.Smash the glass against your forehead if a teammate is downed because they tried to fight a Bulldozer by charging right up to it, and not circling around it which would require the Dozer to turn accordingly.Take a drink if you get downed by a Taser.Take two sips every time a Cloaker instantly downs you.Take a sip for every two or more cops you kill with an explosive.

If the entire team gets wiped, everyone must finish their drinks.Take three sips if you are traded back into the game.Take two sips if you end up in police custody.Whenever one of the robbers shout "IT'S A MOTHERFUCKING/FUCKING !" you drink.Every time you gain a level past 75, drink.Sadly we were not in the right positions to get everyone down in time, and one of the guards fired before we could get him down so the alarm was raised without us being able to stop it. Honestly, I was laughing too much to be angry. The angle I'd fired at had sent the slug through the guards leg, through the wall behind him, and through that first upstairs office and into the wall of the managers office, then through the glass of that office, cracking it, and into the main room, then through the glass in the upper part of the glass wall of the front of the store. Guard walked by, fired a slug from a silenced Loco, killed guard, and the entire store was alerted. Was doing a Deathwish Diamond Store, all was going well, camera room had entrance from the side, had an oddly small amount of civies in the back fountain area so was able to get upstairs and open the door. Only useful one sadly is the HE and usually either in the M1014 or Street Sweeper as it's potential is wasted really in a pump or a weapon with a capacity of less than 10 rounds in the magazine.ĮDIT: Small little story about how dangerous slugs can be. Neither, 000 doesn't really offer much of an advantage in damage over non modded ammo, and in weapons like the Raven, Judge and Loco where your ammo pool isn't the best to begin with, it's best not to cut into them, especially considering with the specialized ammo you get decreased ammo pickup with them, and Fully Loaded doesn't work with it, and Walk In Closet barely seems to make a dent in it.Īlso, Flechette is only useful for getting that achievement, then never using again, same goes for the Slugs.
